Ignores an equal amount of the opponent(s) Resistance. Determines the rate at which the units turn meter increases. As skill info is not included in this format, ship stats cannot be processed. Default - uses the values defined by the unit objects submitted. Each element is regular character object. Unit single element of player.roster Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster Array of crew members belonging to the ship. Visit Snyk Advisor to see a If all allies are under stealth then they any of them can be targeted. Discarded Doctrine. See Object Formats below for more info. Fix quickly with automated Player profile object. Reward: Endurance - SWGOH Events displays the next event date with relevant information about the event. Power. This tool helps you find and contact your shardmates from Squad Arena. Contains a .roster property with an array of unit objects. Avatar Creator. Then, turn meter gauge of everyone is filled with a simple rule of proportionality between speed of the one who gets to 100% TM and the speed of the guy getting his turn meter filled. Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns.While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits.- While above 35% Health: During an enemy's attack they are immune to Max Health reduction and other damage that is based on Max Health- While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects- While below 80% Health: Can't be critically hit, Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. When a character is reliced, based on their role they gain specific stats that are upgraded when reliced. If used outside of npm, copy that file to a location your project can access, and adjust the require() parameter to point to that file, such as: Examples below make use of the api-swgoh-help package (loaded into variable swapi) to collect the raw data. Slots are numbered 1-6, left to right, starting at the top by in-game UI. Reduced by opponent(s) Resistance. This applies to each individual property of the useValues object, not just the option as a whole. sign in Once mods and equipped gear are added to base stats it creates the new base stats that further adjustments use. Contains a .rosterUnit property with an array of unit objects. Only a single character is allowed. Calculates GP of the specified character. Non-percent stats (like Speed) should be integers, all percent stats (like Potency) will be decimals. past 12 months, and could be considered as a discontinued project, or that which An easy win guide to the Bonus Tier for the Finalizer Advanced Fleet Mastery event in Star Wars Galaxy of Heroes.See my other Fleet videos - https://swgoh4.l. It even includes the in-game categories. See Object Formats below for more info. 10% is returned as 0.1) To see base stats at a specific Relic or Gear Level. Revive is a mechanic that can bring a defeated unit back into the battle with a specified amount of Health. Contains a .roster property with an array of unit objects. Accuracy against Dodge has a separate calculation than Accuracy against Deflection, but all abilities and sources that grant Accuracy apply the same amount to both. That link should remain active and updated, and thus can be used directly to create the data object. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For a full list of special mechanics go to Battle Mechanic. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. It even includes the in-game categories. Object must be such that options.language[ statID ] is the stat name, i.e. Here's What Mastery Actually Does. Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. Dispel is a mechanic that removes Status Effects that are on units. Activates the percentVals flag above, and also changes the Stats Object to have the following properties: final all units - Sums values from base, gear, mods, and/or crew into the total stat value. We found a way for you to contribute to the project! The stats object for the given char. Some of these stats can directly affect other mechanics used during battles, these mechanics are referred to as Battle Mechanics on this site. player.rosterUnit Summary/basic info: The most common stat for attackers is Agility, Healers is Tactics, Support is Tactics, and Tanks is Strength. Star Wars Galaxy of Heroes uses attributes (also referred to as stats) to define different aspects about all of the characters and ships in the game. it includes mods, uniques, leader abilities, and buffs or debuffs. The stats object for the given char. A zMaul squad correctly modded will always have Maul go right after SAss, followed by DN, while a zMaul squad "randomly" modded (understand me here, I'm not saying it's bad, just not optimized) will have both Maul and DN at 100% after SAss Dark Shroud. See who you need to work on to be ready for the Heroic Sith Raid. The character object to calculate stats for. Join our public Discord Server. The statCalculator.js file is the complete calculator object, and has no dependencies on Node-specific packages. This can range from a specific special ability, all special abilities, and even all ally ability cooldowns. Hellenix SWGoH Hynesy Indigo SWGOH inFinem Its Just Ian Kiaowe . Upload the photo you want and then zoom, rotate and crop your photo until it is just right! To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. See which of your guild members have the best version of various squads. Array of unit objects to calculate stats for. Unless otherwise noted, abilities and Mods that increase Critical Avoidance apply the same amount to both Special Critical Avoidance and Physical Critical Avoidance. Cookie Notice Used mostly for localization. If this reaches 0, then the unit will begin losing Health. The speed of the character used is the value corresponding to the current speed of the character, i.e. . To use this spreadsheet you will need to make a copy of it. package health analysis Panic Farming. See Object Formats below for more info. >crew ships - Amount of stat granted by crew rating. For more information, please see our Additional Energy: Drop Rate (per energy): and our Only allowed by .calcRosterStats(). All Rights Reserved | Contact- sigsig#0001 on Discord, High Adrenaline BBB Grand Arena Domination, LIVE - Rank 126 - HELA Then Maybe Thanos - MARVEL Snap. The modify warning is for the sheet to add the information it gets from the external service to the sheets. OUR FAVE OMICRONS ARE?? Speeds up character calculations by ignoring stats from mods. See Object Formats below for more info. swgoh-stat-calc is missing a Code of Conduct. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. All Special Abilities have a cooldown period before it can be used again. crew Array if the language[6] is Physical Damage, return object will use physicalDamage as the name. Base stats are determined by level, rarity, current gear level of the unit and the rarity of the mods equipped on the crew. This goes on and on until nobody is at 100% TM. JS package for calculating unit stats in SWGoH. Thus the package was deemed as The character object to calculate stats for. Buffs are beneficial effects that units are able to get that usually enhances specific stats or adds additional mechanics to the unit such as the ability to revive after being defeated. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. under Lando lead with Wedge in the team, with 2 defeated allies and 3 remaining at full health, will have 108(base)+15(Lando)+30(mods)+3*9+2*15(Wedge unique)*1.25(speed up)*0.75(speed down)=196.875 speed. If those changes get someone else to 100% (for example, SAss gets Maul Palp and DN to 100%, Palp then goes and crits everyone, the enemy squad having Rex as lead. >gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Ship Farming Calculator. This mechanic will dispel buffs that may be on units and it is most commonly used on target and all enemies. If nothing happens, download GitHub Desktop and try again. Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. Only affects stat names defined in that parameter. Once a relic is unlocked and upgraded, it increases the Mastery stat and improves stats based on the character's archetype as described below. Note: swgoh.help's /roster endpoint is an array of these objects. The Default explanations below are what is used when the related flag(s) are not used. Create your own SWGOH Avatar! Implies calcGP and only applicable in the same API calls as calcGP. Counter is a mechanic, that is also used in some Buffs, that allows the unit that has it to attack a unit that just dealt damage to them while it is the attacking units turn. As such, we scored Only valid for crew. Any additional properties of the object will be ignored. A tool that shows you the best way to farm a ship's shards and gives an estimate of the amount of time it will take to do so. The stats that are amplified depends on your character's role: for swgoh-stat-calc, including popularity, security, maintenance One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. I was using the table in this post by u/LastHumanRD, but it was difficult to add up how many mats I needed using the image since my toons are all at different relic levels. the npm package. char Object For characters, these are the values used in mods with a percent bonus. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. of 4 weekly downloads. and DN at 123 (that would be best, lower is good too but 1) you will be slower after so you're losing speed and 2) someone else might sneak in before DN goes so the closest to the threshold you are the better). Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). I.e. Additional survivability. If this ability applies turn meter change in any way (direct change like Jyn giving 100% TM to someone, or stealing TM, or indirect change like critting someone led by Rex), then these changes are applied first before the game estimates who's going next. Player profile object. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. In the arena, you only play against people in your small game shard/server. withoutModCalc: true Based on project statistics from the GitHub repository for the That link should remain active and updated, and thus can be used directly to create the data object. Default {"1": "Health",}. Please After unique abilities are applied any bonus mechanic, including those from Datacrons, will be applied. See Object Formats below for more info. Note: swgoh.help's /roster endpoint is an array of these objects. Relic levels are not available in this format, so stats granted by relics will not be included. Each character has a relic, which is a unique item that has a deep connection to them within the Star Wars Universe, that is located in the corner of the in-game character screen. {"1": "Health",}. The speed of the character used is the value corresponding to the current speed of the character, i.e. 376. ~58 days. It will generate a table of either all Ships or all Characters that you can filter and sort by whatever you want. TMgained(A): TMgained(B)/speed(B)*speed(A) = 50/150*100 = 33.33%, TMgained(B): TMgained(B)/speed(B)*speed(B) = 50/150*150 = 50%, TMgained(C) TMgained(B)/speed(B)*speed(C) = 50/150*200 = 66.67%. withoutModCalc: true For characters, these are the values used in mods with a percent bonus. This means, there may be other tags available for this >Values of 1 and 2 are for 'locked' and 'unlocked', while values >2 are 2 more than the actual Relic Level. The npm package swgoh-stat-calc receives a total In the past month we didn't find any pull request activity or change in Visit swgohevents.com for more tools and information. Can also be used later to update / reassign the game data, if an update is detected and loaded externally. Help support my channel: https: . and other data points determined that its maintenance is These stats are used for mechanics that determine how powerful a unit is within the game including things such as how quickly they can take turns and how much damage they can receive. What stats does it raise or what benefits does it bring to the character in question. This means that it's not because you got to 100% TM first that you will move first. The character object to calculate stats for. This is a mechanic some abilities have to increase the cooldowns of special abilities. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. Increases Physical Critical Rating and Armor. ~43 days. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Default - Stats returned at the expected scale as seen in-game. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Each such property is an array of unit objects. percentVals: true Stealthed characters can still be hit by attacks and abilities that hit all enemies or are not limited to only the targeted enemy. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. An example JSON file of the proper gameData object can be found here. Rise of Obticeo #69: Grind Week, Datacrons, Mods, Your Questions Answered. The options parameter of all calculation methods is an object that can contain any of the following properties. . Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. unscaled - multiplies all values by 100,000,000. Shows you where to get crystals for free and how many you can get per day. Ignores an equal amount of an opponent(s) Deflection and Dodge. See Object Formats below for more info. Loquitur SWGOH 3v3 M3: Fighting Same GP!? Exposed the endpoints for calculating GP so they can be called directly. See it's documentation to learn more about how to use it to gather this data. Note that a large enough array will also work, as can be seen here. Get notified if your application is affected. Make a list of you or your guild's farming priorities and share with your guild. Cookie Notice The number of units that had stats calculated. Reduces the damage taken from abilities using Physical Damage. Parameters provided here can be missing in the original unit. Some other Status Effects work similar to Taunt by forcing units to only target the affected enemy. gameStyle: true language: {Object} Default - return the flat values for above stats. Only a single character is allowed. Determines the chance to deliver a Critical Hit. Each character has different mastery stats. Copyright > SWGOH.TV. percentVals: true noSpace: true Feel free to download a copy for yourself or your guild. All stats (including mods) fit as integers at this scale. 4 downloads a week. This will also increase any special ability that is not on cooldown. Used directly by .calcRosterStats(). Privacy Policy. Then you'll have an overview of your character and ship progress regarding gear/relic levels and stars for the ships. For more information, please see our Used as the relic.currentTier property in .help's data format. health analysis review. Now that someone has gone to 100% TM, comes in the character turns part. Uses the decimal form (i.e. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. I think this is the actual Offence/mastery calculation, I just think that GLs don't account for base mastery bonus (they start with an extra 15 mastery at base) in the relic upgrade menu. char Object This is a mechanic some abilities have to reduce the cooldown on special abilities. This unit takes reduced damage from percent Health damage effects and massive damage effects. See the full Journey Guide Fleet Mastery. Go to the Debuffs page to get a complete list of debuffs in the game. A tag already exists with the provided branch name. (which cover all 60 possible stats in game code). Exposed the endpoints for calculating GP so they can be called directly. >Used as the relic.currentTier property in .help's data format. I never got it clear. SWGOH.LIFE is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. Does not affect char itself. ship Object if the language[6] is Physical Damage, return object will use physicalDamage as the name. Includes Legendaries, Journey events, Grand Arena, Territory Wars, Territory Battles, and more . Use Git or checkout with SVN using the web URL. (600*37.89)/ (100-37.89)=366.02. Mastery has a base value of 0 for most units. Requirements. CG Tusken Meathhead (MeatheadMilitia), SWGoH Events Discord post: CG Tusken Meathead (MeatheadMilitia), SWGoH Events Discord post: https://discord.com/channels/448866299322564659/448866299834138626/986683210551414794, https://discord.com/channels/448866299322564659/448866299834138626/986678295443685476, https://swgoh.wiki/index.php?title=Mechanics&oldid=39512. As skill info is not included in this format, ship stats cannot be processed. Reduces damage taken from abilities using Special Damage. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Stealth is a Buff that hides a character from opponents making them unable to be targeted for attacks. Damage Over Time (DOT(s)) is Debuff that will deal damage to an enemy. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Optional stat format flags/instructions. Maybe its a noob question, but what is mastery? Reduced by the opponent(s) Armor. A tool that shows you the best way to farm a ship's shards and gives an estimate of the amount of time it will take to do so. Determines the chance to evade Physical abilities. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint.. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects . Object indexed by unit's base ID. Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. SWGoH Shard Drop Calculator. Screenshots showing damage from the raids with various squad compositions. I'm WORRIED for This One! >scaled - multiplies all values by 10,000. scaled: true / unscaled: true Optional stat format flags/instructions. Ex: KRU gets the "strength tank mastery" because he is a rank and reliving him up will give him tanks stats. Downloads are calculated as moving averages for a period of the last 12 How it works: as per usual, give as much speed as possible to SAss. The character object to calculate stats for. We have also found when calculating the % armor added but % defense mods if you truncate and not round the numbers come out closer. // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, 9=R7, // used for characters when calculating ship stats. The ship object to calculate stats for. limited. Stats are for the maximum usable Gear Tier and 7 Star. The wizened Jedi master of legend who empowers his Jedi allies with the knowledge and skills he has obtained. Here's a concrete example to illustrate the importance of understanding what's explained above. Speeds up character calculations by ignoring stats from mods. calcGP: true Understanding how turn meter is filled is quite important if you want to build up specific squads, like a zMaul squad where you want zMaul to go first after SAss, followed by Palp and then DN. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks).Lord Vader gains 1% Ultimate Charge and Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated.Ashes of the Republic: This attack also deals true damage, Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can't be resisted. This page will go over these Mechanics in detail. SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. View End of the Galactic Republic Mechanics, If Lord Vader has 30 or more stacks of Underestimated, he deals damage again; each time this ability deals damage in the same attack, it deals 25% more damage (max 50%), This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks); Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated, Inflict Daze which can't be resisted; +3 Damage Over Time effects inflicted, For each stack of Underestimated, this ability deals 2.5% more damage, Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns, Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter; if a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks, At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted, Enemies with Damage Over Time effects can't gain bonus Turn Meter, This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. I decided to recreate his spreadsheet but also add an easy calculator that shows what mats you need to get to relic 7 based on the current relic level of your character. >mods characters - Amount of stat granted by mods. provides automated fix advice. Inactive project. Basically you enter your opponents score in the bright yellow box, and then track GA with the top area of the sheet. SWGOH Stat Calculator Readme. Quickly check to see if you are ready for Territory Battles and predict how many stars your guild can get. Each element is regular character object. Speed. 47076. In the arena, you only play against people in your small game shard/server. Whenever a debuffed Dark Side ally takes damage, Lord Vader gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.Empire and Dark Side Unaligned Force User allies have +35% Critical Chance and Critical Damage when targeting a Galactic Republic enemy.
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