Justicar's Prowess [Common Talent] - Jus Karita +30% posture damage against other fist styles. If you have race with 2 starting willpower, you need 82 willpower to get Heretic Sutra. Complete Alpha's quest. 3 Legendaries - Attunement 3.1 Flamecharm 3.2 Thundercall 3.3 Frostdraw 3.4 Galebreathe Enemies remain knocked for 15 seconds instead of 10. (+1 Passive Agility), Spinning Swordsman [Common Talent] - Running attacks do extra damage when you have a speed boost. (Do a large punch that knocks back and deals damage in a small AoE in front of you). Drinking potions will slow you down less. (Hyperarmor Benefit), Lose Your Mind [Rare Talent] - Deal more damage the more insane you are, but go insane 1.2x faster (+4 Health, +5 Sanity). (+3 Health), Can be identified by purple aura surrounding the character, goes on?? If free will is an illusion, why not make it a convincing one? (+3 Health), Prerequisite: Use a Greataxe, 30 Heavy Weapons Mastery, Rending Impact [Rare Talent] - [Greataxes] Block breaking an enemy applies knockdown. (Having a specific card makes it so you don't need to be around water.). Frost Grab - Command grab that makes you shortly rush forward and grab your opponent by their throat, choking them. (+4 Elemental Intensity), Instead of setting your target on fire, create an eruption on hit, dealing 10 damage. Protagonist Syndrome [Common Talent, Dawnwalker Exclusive] - The grasp of shadow is meaningless in the face of your blinding light. You deal damage equivalent to 100% of your base damage, unaffected by any modifiers. Dark Hours [Shadowcast Exclusive] Shadowcast mantras deal more damage at night. (+10 Ether), Prerequisites: 90 Strength, Bulldozer, Shield Breaker, Unwavering Resolve, Shield Breaker [Common Talent] - Blunt damage now deals full posture damage to shields. There are certain cards that are handed to you automatically, free of charge. Turtle Shell [Common Talent] - If your shield is on your back, take reduced backstab damage and negate Spine Cutter. Status effects, good or bad, are shorter. Deepwoken | Charisma's RAREST Talent. (+4 Elemental Intensity), Cheap Shot [Rare Talent, Agility] - Your attacks gain 10% PEN when you have an active speed boost. The Wildcard slot is a slot that any Mantra can be placed in - support, mobility, combat, whatever it may be. Some stats may show with 2 different filters, which means they have dual requirements (2 attributes needed instead of 1). Ship cost is lowered, they turn 20% faster and have more health. Light Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Light Weapons attribute to its fullest. (+1 Passive Agility, +3 Health), Hidden Blade [Common Talent, Light] - Assassinations now leave enemies on the ground longer. Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. Your Natural Armor will resist 10% Physical Damage when active. Ice Skates [3 Star Mantra] - After a decent wind-up, start skating only when around water. Hunger drain from swimming is multiplied by an unknown amount. Most ingredients can be found at Fort Merit. Art of the Deal [Common Talent] - Your rapport with merchants gives you lower prices! Million Ton Piercer [Advanced Talent] - Gain 5% extra PEN and remove the cap on your PEN. Players are only slowed a little bit for less time instead. Charisma. (+4 Ether, +5 Reservoir, +1 Health). Master Frostdrawer [Frostdraw Exclusive] - You can now obtain 3-Star Leveled Frostdraw Mantras. (+4 Ether, +2 Elemental intensity), Prerequisites: 20 Intelligence and 15 Frostdraw, Cool Head [Common Talent, Frostdraw Exclusive] - If set on fire while on ice, immediately put it out and enter a state of chill. Phoenix Impact [Common Talent, Flamecharm Exclusive] - If you Meteor Slam an opponent whilst on fire, restore some HP and Ether. (+1 Passive Agility), Ghost [Advanced Talent] - Dodging a move will briefly make you invisible or until you attack. Talents) 3.2 Alley Cat (3 Talents) 3.3 Angler (3 Talents) 3.4 Assassin (1/? Flame Wisp - Summon a wisp which boosts HP regen and lights campfires when not healing you. The sound beneath the waves. Agility,?? You gain more damage per insanity from 0%-75% insanity and gain less damage from 75%-100% insanity. These Talents are designed to make you more effective in water. Prerequisites: Charismatic Cast, Lasting Charisma, Tough Love, Morale Booster, Chaotic Charm. (+3 Elemental Intensity, +1 Health), Rude Awakening [Common Talent, Frostdraw Exclusive] - When hit in Cryostasis inflict frost damage to the enemy who hit you. e.g. A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. Only one of the three is required, not all three, Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities no longer grant a slow effect or the ability to freeze and instead cause ice crystals to grow on your opponent. Will you respond? Ice Mantras cost 40% less ether if casted while standing on ice. Wow, this. (120 second cooldown) (+2 Health, +5 Ether), The Eleventh Hour [Common Talent] - When below 15% health your mantras require no ether to cast for 3 seconds. Medium Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Medium Weapons attribute to its fullest. (+4 Elemental Intensity). Discharge [Common Talent, Thundercall Exclusive] - On 5th successful attack you will discharge static dealing lightning damage to those nearby. (+5 Elemental Intensity, +2 Health), Glacial Ice [Common Talent, Frostdraw Exclusive] - Your frost is now considerably more intense. (+5 Elemental Intensity, +2 Ether), Explosive Finish [Common Talent, Flamecharm Exclusive] - If an enemy is on fire when you flourish, blast them away with a fire blast. Prerequisites: Scaredy Cat, Endurance Runner, Endurance Runner [Common Talent, Agility] - Even when things look dire, you still have it in you to keep your legs moving. Gain bonus agility when climbing on all kind of surfaces, not only wooden ones. While the effect is active, the user breathes cold air. Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether. Graceful Flame - Conjure your comrades to rest by. Goes on a??? (+3 Elemental Intensity), Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. Make your way to the Blindseer oath temple and interact with the middle purple flame in front of Neero. (+5 Health). (+3 Health), Prerequisites: Jus Karita and Swiftkick Prodigy. The effect procs when hit by a mantra that is not within the Attunementless category. The resulting potions' effects are strengthened as if 2x ingredients were used. There's no shadow that your radiance cannot expunge. Uses 15 Ether and does not proc if you dont have enough Ether, Exploding Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Your mirage clones explode. What are builds in Deepwoken? Emperor Flame [Common Talent, Flamecharm Exclusive] - Absorb fire produced by you, once you reach 5 stacks your next attack will be an automatic explosive finish flourish. Time To Go [Common Talent, Agility] - Taking a life grants a speed boost for 5 seconds. Spine cutter, engage, critical attack, wind step, any wind step upgrades, observation or safety dance, Arial attack, insta grip talent, flame emperor, flaming flourish, the talent where when you flourish and they're on fire you do an explosion, the talent where if you hit someone with a mantra after a flourish they explode. (+6 Reservoir, +4 Elemental Intensity), Prerequisite: Static Link + at least Power 10, Static Ace [Common Talent, Thundercall exclusive] - Using stream core with an active tether link targets your closest active link. Strong Stern [Rare Talent] - The duration you are dazed from wall bangs is cut in half (+3 Health, +9 Carry Load), Prerequisites: 20 Strength, 25 Fortitude, Spine Cutter [Rare Talent] - Hitting an enemy in the back after a roll cancel will initiate a second slash. Willpower gives more reservoir and sanity which helps you stay in the depths longer. Suffocation prevent the victim from casting mantras and deal damage overtime. If you have spell shout visibility disabled, you won't see anyone's spell shouts. (+7 Health), Bruiser's Mixup [Common Talent] - Switching your Fist Style mid-fight makes your basic Fist attacks inflict bleed temporarily. (+5 Health, +3 Passive Agility). Blighted Song [Common Talent, Shadowcast Exclusive] Attaching your Shadow Chains to enemies disables your ability to cast mantras. (+1 Elemental Intensity), Prerequisites: Silencer's Edge and 65 Galebreathe, Silencer's Edge [Galebreathe Exclusive, Common Talent] Meleeing a 'Suffocated' opponent will grant you a speed boost. While the Blindseer Oath grant full vision even with a blindfold, the Talent still works. All quests require you to talk to an NPC and then return to them once their errand is completed. Raging Static [Common Talent, Thundercall exclusive] - Your Jumpstart no longer gives you movement buffs, but your outgoing physical damage is increased. Triathlete [Common Talent] - You swim faster in water. Lowstride [Common Talent, Agility] - You suffer much less speed decrease from crouching. Oath: Arcwarder - You vow to be a shield for your comrades, to wear your regalia with pride and serve the greater collective. Enemies who knock you restore only half of the posture and health they would normally obtain. Obtained after fishing 10 times successfully. Quest giver located at the gate to burning stone gardens. Heavy Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Heavy Weapons attribute to its fullest. (+2 Support Mantra Slots, +1 Wildcard Mantra Slot), Prerequisites: Sacrifice 4 players with oaths in, Oath: Jetstriker - You vow to flow with the song itself, drifting across where the trails may take you. Exhaustion Strike - Execute a quick strike, emptying your posture when landed. Multiple copies of the same talent do not stack. Apart from the mentioned Commands, there are many more commands, which need exposure. Power. Agitating Static [Common Talent, Thundercall exclusive] - Using Discovery of Fire will light nearby downed enemies aflame. After you don't take damage for 3 seconds, gain 3x health regen while running. (+2 Elemental Intensity), Volt Kick [Common Talent, Thundercall Exclusive] - After landing a lightning kick, press [F] to followup on your opponent with a less potent kick. Termite [Common Talent, Unlockable Talent] - You can eat things most would consider inedible. (+2 Elemental Intesity), And They'll Be Dust [Common Talent] - Bombs will deal increased damage to burning enemies. (+ 4 Ether), Morale Booster [Common Talent. i made funny vigil "commander" cosplay cuz i wanted to do gale medium build lmfao. (+3 Health), Prerequisites: Use a Greataxe, Impairing Blow, 30 Heavy Weapons Mastery, Heavy Fatigue [Rare Talent] - [Greataxes] Hitting an enemy slowed by your Greataxe temporarily reduces how far they can roll. (+4 Elemental Intensity), Nullifying Clarity [Common Talent, Intelligence] - Deal more damage to enemies with status effects on them with your basic attacks. Utilize Charisma to its limits in Deepwoken if you want to finesse all of Etrea! For example: Overflowing Dam requires 40 INT as a prerequisite. (+1 Posture). (+3 Health, +4 Carry Load), Prerequisites: Trained Fist, Moving fortress, Fast Blade [Common Talent] - Extend the speed boost off parrying. Completing the quest will grant the talent or a free talent hand if you already have it. If you. Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. Stacks with other means of fall damage reduction. If an attack was a mantra, it does 5% damage instead. Dazing Finisher [Advanced Talent, Charisma] - Flourishing enemies that are charmed by you cause them to not be knocked back and dazed instead. Guildmates take less damage from you and deal less damage to you. (+4 Carry Load). (+3 Health, +10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. 100 medium. People blinded by Blinding Flame are Dazed for 2 seconds. (+ 4 Ether). Nullifying Clarity [Common Talent, Intelligence] - Deal 15% more damage to enemies with status effect on them with your basic attacks, but the effect is removed on impact. Buffs sanity of one person they choose around them as long as they are at a campfire or power 5+. Callout [Common Talent] - you can mark objects or enemies by pressing Z, which will mark them for all nearby allies (+1 Ether +3 Health), Air Pressure [Common Talent] - If you hit their block, immediately follow them up with a wind dash. (+5 Sanity), Prerequisites: 15 Fortitude, 15 Willpower, Moving Fortress [Common Talent, Fortitude] - Blocking no longer slows you down as much. Concussive Force [Common Talent] - Enemies you knocked remain down longer than usual. They will ask you to kill "mineskippers". (+2 Ether, +5 Reservoir, +3 Health), Magical Resolve [Common Talent] - Being hit increases ether regen for a short duration. (+6 Passive Agility), Steady Footing [Common Talent, Agility] - You're much more resistant to being pushed around. Prerequisites: 50 Agility, 40 Light Weapon, Dagger equipped, Haunted Gale [Common Talent] - Every 5 hits landed by perfectly casted Galebreathe mantras will cause the target to be quickly struck by a phantom of wind. Gaze - Peer into your enemies souls. (+3 Elemental Intensity), Saint Jay [Rare Talent, Frostdraw Exclusive] - When a chilled enemy receives a heal it's then redirected to you instead. Fire Palm [1 Star Mantra] - Fire a short burst of flame from your palm. 80 willpower, tier 1 insanity (Shivering), and talk to Kasen located in layer 2 floor 1. (+3 Health), Showstopper [Rare Talent] - When an enemy would roll through one of your physical attacks, stomp the ground, dazing anyone nearby. Rapid Slashes [30 Light Weapon] - Rush down your opponent cutting them apart. Ice Smash [1 Star Mantra] - Ready a mace made of ice, and smash it onto the ground in front of you. (+3 Health), Prerequisite: Use a Greataxe, 40 Heavy Weapons Mastery, Steel Filter [Common Talent] - [Greataxes] Attacking an enemy that has speed boosts increases posture damage against them (+3 Health), Evasive Expert [Rare Talent] - Dodging grants a speed boost. (+3 Health). A World Without Song [Galebreathe Exclusive, Advanced Talent] - Landing 3 Wind attacks will now apply 'Suffocate'. (+3 Elemental Intensity, +1 Health), Prerequisite: Thundercall with power 1 or obtain from Thundercall trainer (Funke), Adept Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 1-star Thundercaller mantras. (+7 Carry Load, +2 Elemental Intensity). These Talents are designed to let you survive longer against starvation and thirst by making living off of Mother Nature easier. Including the ability to block weapons with your hands using Ether. (+1 Passive Agility), Vital Point [Common Talent, Agility] - Assassinating someone gives you 50% PEN for 5 seconds (+1 Passive Agility). From each according to their ability, to each according to their needs. Prerequisites: Reinforce, 45 Shadowcast, 50 Fortitude, Grand Support [Rare Talent] - Everyone you buff heals them slightly. Wyvern's Claw [Rare Talent] - You deal 10% more damage while airborne. You must reset your mantras with an Amnesic Driftwood and mod the mantra again to benefit from the reduced cost. Hard Read [Common Talent] - Hitting your opponent after a feint will cause them to be dazed. You cannot roll Eruption Path: Lava Serpent with The Final Act. Thresher Claws [Rare Talent] - All of your attacks have 10% more PEN. Conquer your Fears [Common Talent] - Killing the beings of the deep replenishes your sanity somewhat. At 3 stacks a halo appears that allows you to slide further. Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. Staying at 75 charisma would enable me to go above 50 fortitude to 75 and equip the best shield in the game, so it's between those two things. second cooldown afterward. Crystal Kick [Requires Glass Path] -Kicks in front of you launching up your opponent into the air. (+5 Elemental Intensity), Singularity [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when hit by a shadow move. One will also spawn at the lightkeepers temple. yurrr listen man. (+2 Health, +2 Passive Agility). Beside passive health regen, it also blocks health packs from knocks, spit healing. Blood Frenzy [Common Talent] - Your speed boost from killing is increased and duration is doubled, but will only work on players. Perform a cleave made of fire at close range. (+1 Sanity). He will request that you kill a sharko. Whenever an M1 touches an enemy (block/dodge/parry/hit), disable every source of healing for 8 seconds. (+4 Elemental Intensity, +2 Health). (+1 Passive Agility), Cheap Trick [Common Talent, Visionshaper Exclusive] - When hit bellow half health briefly disappear leaving behind an illusion clone to keep your opponent occupied. Buffs HP regen of one person they choose around them as long as they are at a campfire or power 5+. Greatly reduce vertical velocity with glider, allowing you to go MUCH further than before. The speed boost is represented by a red glow around the player's eyes. Link Conduction [Common Talent, Thundercall exclusive] - While you have active tethers your lightning mantras cost less ether. (+3 Health). Robber Baron [Common Talent] - You hold onto more items when defeated. Prerequisites: Fire Palm (Flamecharm Mantra), Azure Flames [Common Talent, Flamecharm Exclusive] - Many of your flames turn blue, signifying their increased intensity. Passively obtain the benefits of the Autodidact. (+3 Health). Fortitude Unbounded [Common Talent] - You have gained the Ability to Surpass your limits and train your fortitude to its fullest. Deepwoken - this is why charisma is amazing Sly_ish 133 subscribers Subscribe 2.2K Share Save 175K views 1 year ago smh HOW TO MAKE FRIENDS BOOK COPY AND PASTE!! Kick Off [Common Talent, Agility] - Your first wall jump will always send you higher than normal. (+4 Passive Agility), Observation [Rare Talent, Agility] Dodge frames are larger if you cancel your roll immediately. The status effect is represented by blood pouring from the legs. Charisma. Dancing Steps [Common Talent, Flamecharm Exclusive] Fire mantras now move you. On your next Power Level, you are able to pick another hand of cards. Effectively, your enemy is stripped from their shield. Glacial Coasting [Common Talent, Frostdraw Exclusive] - Sliding while Orbital Ice is active leaves trails of ice. (+1 Passive Agility). (+3 Elemental Intensity, +3 Health). (+2 Carry Load, +1 Posture), Hardened Nerves [Common Talent] - Slightly Increases Posture. Soundness of Mind [Common Card, Flamecharm Exclusive] - Standing close to your graceful flame will stabilize your level of Sanity. Go beyond your limits. Automatically summon a fire explosion similar to Fire Repulsion. At 3 stacks, your next lightning mantra will instantly cast. Oath: Contractor - Your heart is forever now eternally tied to Zi'eer, the 4th Prophet of the Ministry. The player will say the name of the mantra they cast in a chat bubble. Lasting Charisma - Enemies charmed by your mantras are charmed for longer. (+1 Passive Agility). (+5 Elemental Intensity, +3 Health). (+2 Combat Mantra Slots, +8 Health). Alloyed Whaling Knife can passively proc this effect on its Critical Attack with a 30% chance. Obtainment: Wipe with Herbivore, Iron Gut and Termite. Insanity to damage formula is a curve. (+5 Elemental Intensity). Doing certain actions that may influence your rolls, such as. Can be cancelled by dodging or being in water. But I'm just a Talent description, I can't stop you. Tough Love - Deal more damage to players charmed by you. Depending on the prerequisite, you can unlock them for your next hand if you completed the following requirements. (+2 Ether, +7 Reservoir, +3 Health), Harvester [Common Talent] [Quest Talent] - Chance to receive two sets of ingredients when harvesting. (+1 Passive Agility), Steel Scales [Common Talent] - You take an additional 5% less damage when your armor is broken. (+3 Health, +7 Sanity). Now You See Me [Common Talent] - Your stealth when crouching is increased. Knock timer is reduced to 7 seconds instead of the usual 10. ago. (+1 Wildcard Mantra, +2 Mobility Mantra, +8 Passive Agility). also some of my fav talents . Static Withdraw [Common Talent, Thundercall Exclusive] - If you get knocked for the first time, if someone tries to carry you, you can discharge and damage them, goes on cooldown after use. Oath: Oathless - You vow to never be bound to any oath; to live your life free of restraint. if u know what talent this is then pls tell me cuz its kinda goof Points Remaining: 327. Saint Jay last for double the duration of Chill. (+5 Elemental Intensity, +3 Health). Blood Shadow [Rare Talent] - Allies you Reinforce are drained of their HP until you are fully healed. Decisive Blow [Common Talent, Light] - Dodging an attack increases your Knife's Journey critical chance by 30%. In return your Lightning Impact will require more time to cast. Unwavering Resolve [Common Talent] - Getting parried punishes your posture 50% Less. Casting Agility renamed to Speed Boost will say "Speed Boost!". (Mudskippers with miner helmets and pickaxes.). Snake Oil [Common Talent] - Okay, the amount you're charging people for your items is getting downright criminal. (+1 Elemental Intensity, +3 Health). (+4 Elemental Intensity). This is a browser function, but all mainstream browsers should have it. (+1 Passive Agility, +3 Elemental Intensity, +1 Health), Prerequisites:?? (+5 Health). Starting at 20 Charisma, you can get Vow of Mastery. For a list of rare talents, press Ctrl + F and look for the keyword " [Rare Talent]" in this page: Talents 2 What are Legendary Talents? Effect may inconsistently fail to manifest despite the visual effect. This talent goes on a 3 second cooldown when a mantra is casted. Everything is simply as we choose to percieve it. Pyromania [Common Talent] - Self-inflicted fire damage is reduced. Decreases the amount of time Illusionary servants lasts for you. Tempest Wind [Galebreathe Exclusive] - Cast Wind Blade while sliding to unleash a quick whirlwind attack. 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