I think the only time I mention something similar is switching to Germanic to use Prepared Invasion in the context of Daring. Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, the Sons of Abraham demon child event chain will create Zunist "witches", who can be married matrilineally or assigned as guardians to children with the Faith or Heritage focus. Best one in the loser tier. It may not display this or other websites correctly. Stability is useless without Eldership law. Ancestor Worship. Anyway, good list and I have to say I agree on most of the points! If you want to play tall/stable, Peaceful is often better. Also offsets short reign. Sorry for the confusion. If you've ever wondered about in CK2, how do you change religion, now you know! You trade some of your offensive/defensive capability for stability, faster conversion, and Great Holy Wars to combat Crusades and Jihads. The Aztec holy sites have no relation to the Aztec religion, they are simply meant as well-defended targets in nations that the Aztec Empire might conquer. For best run: The High Chieftess of Kiev in 769 reforming Slavic to be Enatic Clans is a stupidly fun run that I've been doing a lot of. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. No penalty for female ruler. Access to Hermetic society. I rank Ancestor Veneration as tier 1 because of the eldership succesion it provides, sainthood is just nice bonus for it. In early start dates Kiev is vulnerable to Tengri nomads (it borders the Magyars), so you may find that fabricating a claim to conquer Rugen is an easier way to get your third holy site. ( But Imperial Succession is nearly same as heir designation so you may want to pick the Religious tax doctrine to get tons of cash. Answered, CK2 (Crusader Kings II): Immortality Event ID and Guide, CK2 (Crusader Kings II): Strange Chest Item and Event Results. I agree with most of what you said but I would put the Civilised doctrine as tier 1. Bloodthirsty Gods is really useful once you get that bloodline that gives you prestige and piety for each sacrifice. The selection of Leadership style determines the type of religious head. Rulers lose prestige when at peace for too long. Unlocks Raiding if unavailable (e.g. Incompatible with Eternal Riders and Invaders doctrines. Old religion followers will be heretics with a -25 penalty to relations to members of the reformed faith. being able to roleplay as discount Vikings as any pagan religion can be fun, and using rivers is always an interesting mechanic. Sacrifice action (unless Peaceful). Totems and Dievas have that good succesion law going for them. Once your account is created, you'll be logged-in to this account. Prisoners of different religions can be sacrificed for Piety. The reformed Pagan religions are usually pretty nice. However, its 10% bonus attack for all our troops so it is not that bad I guess, just weird. Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous These three are weird. Having a hard time picking between prepared invasions and Meritocracy, either epic land grabs, or being able to designate best heir.. Blood sacrifices is super fun, esp. Alternatively, feudal kings and emperors can enact the "Full Council Authority" law and adopt feudal elective succession. However, a religion can only have one "unit modifier", so offensive pagans will lose levy size and other bonuses if they select a reformation feature that adds a competing "unit modifier". Ruler does not receive opinion penalties for raised vassal levies. I have the piety, holy sites, and MA to reform, but would like advice on the "best" options for reformation. They can easily convert provinces by pillaging every holding in a province. Espaol - Latinoamrica (Spanish - Latin America), https://ck2.paradoxwikis.com/Pagans#Synergies, https://forum.paradoxplaza.com/forum/index.php?threads/holy-fury-reformation-doctrine-list.1115209/. 867 enatic bloodline,African religion for consorts, cosmopolitan for husbands, syncretic to remove penalties, divine marriage so you can seduce and cosort acquire bloodlines, autonomous for a floating Dynasty opinion, fertility, or another +10 religion modifier. However, the longer the faith goes unreformed, the weaker it becomes. Rurik Rurikid, Petty King of Holmgarr in 867, is the historical founder of the Russian Empire. a situation/mechanic that doesn't resemble real life in any meaningful way. You don't lose vassal opinion anyway when you raid, so the defense + morale + garrison bonus are insane compared to what you get from other doctrines (peaceful is pretty good too, i guess). Male pagan rulers may take up to three concubines in addition to a wife (except for Hellenic pagans who cannot have multiple spouses or concubines unless the polygamy doctrine is chosen when reforming). Characters get a Rite of Passage when reaching adulthood. I think Polygamy would be powerful. Although I admit the bloodline bugs with male consorts are beyond annoying. +40% garrison size at county of this religion. Eldership Succession law is available, Bloodthirsty Gods + Seabound + Unrelenting, Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy. Additionally, those defensive pagans who are tribal, may call forth Devout Warriors (without ). Priests cannot marry and cannot inherit. Because of this, it is usually strategically advisable to hold off on reforming your religion until your realm is at a multiple-kingdom level, and to make sure to exploit any subjugation or county conquest CBs against nearby easy target pagans before reforming your religion. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods.. Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. The pagan homeland attrition penalty does not function, however, against other unreformed pagans. Proselytizing is a must pick if you have a lot of land with conversion resistant heathens, since AI rarely bothers converting them otherwise. The nearby county of Novgorod has a third holy site, which can be conquered relatively easily. You must log in or register to reply here. Religious Control Mandate law is unavailable.AI rulers will not convert provinces. Harmonious expands our pool of talent but makes it harder to stack bloodlines due to disallowed cousin incest. I think that'd be the best. It is really painful to expand with CBs at our disposal as Peaceful religion. Though, Unyielding isnt perfect. Expect frequent raids and wars between realms that accept the new faith and those that reject it. I never tried Astrology and Haruspicy, I think they have the same amount of events as bloodthirsty gods, but I have yet to try them. Right now before I will be able to even convert rest of my provinces, they already do it.*. All other ideologies are trash. No female temple holders. Inbreeding can be offset with concubines/polygamy. Flat bonus to levy, garrison size and moral. The religious head can decide upon death to venerate a given ancestor, in a process similar to sainthood. Ironically, the low technology is a greater issue after the adoption of feudalism, as feudal realms require higher tech for the construction of buildings. Eastern Orthodoxy, Miaphysite Christianity, Allows sacrifice of thralls captured in raids, Allows sacrifice of courtiers to read entrails, Once per decade interpretation of stars by religious head or court chaplain if none exists, Education improvement synergy and Meliorism improvement synergy. The only cb you'll ever need is alexanders invasion. I like equality. Before patch 3.0, Hellenic paganism also fell into this category. Hi, before Holy Fury release I posted my tier list for pagan doctrines, https://www.reddit.com/r/CrusaderKings/comments/9sfvtr/my_holy_fury_reformation_doctrine_tier_list/. Dogmatic: See above. You finally conquered all the holy sites and can reform your pagan religion in Crusader Kings II (CK2), but there are so many choices now that you just need to look up what everything means. Reformed pagans no longer get a defense attrition bonus, and will incur attrition in the territory of unreformed pagans, except those who follow the old form of their own religion. If you want internal stability, pick Hierocratic and enjoy your excommunications. I find one of the most boring parts of Pagan games is that theres no other friendly or same religion nations, pagan games often end up just being your country vs the world in holy wars. I hope this tier list/guide was useful for you here reading this, despite its huge length. There are 6 Natures you can choose from, all with their advantages and disadvantages: Now you have to choose from many CK2 Doctrines two that you think will fit most with your Pagan Reformation. I will explain some of my choices based on how it worked out in my games. The sun is reflected beautifully on his bald head. Edit: mixed it up, retaining matrilineal lines if you ever want to go back to male rulers will be trouble, not the other way around. But later, feudal realms grow their income more quickly, while raiding becomes less feasible as targets consolidate. It's not something that occurs at the press of a button, but with a little effort, you can make even the most stalwart pagan take a knee to your faith. Duke-tier religious heads common for all realms. This attrition only applies in provinces of the same religion as their ruler, so Germanic pagans won't lower their enemies' supply limits in Slavic territory. Christianity, Islam, Eastern religions, reformed pagan faith, etc. You want to conquer followers of the Cross/Crescent anyways. Can proselytize in pagan capital even when tribal or nomad. Funny thing about equality is that you can give consorts to your wife hehe. JavaScript is disabled. 100% objectively correct scientific analysis of the civilized/barbaric nature of every religion and heresy's gameplay features in CK2. Interactive corporate website, Monthly prestige +0.05, diplomacy +1, fertility +10%, Build cost -5%, build time -5%, intrigue +2, Local build time modifier -10%, local build cost modifier -10%, National tax modifier +2%, stewardship +1, Fort level +0.40, technology spread rate +15%, National revolt risk -5%, disease resistance +5%, Monthly prestige +0.03, learning +1, personal combat skill +5. Its full potential is available when we are huge feudal empire and rely more on our vassal levies. [1] These are not immediately obvious before reformation, or even immediately upon reformation. You must log in or register to reply here. Hellenic Paganism : A. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? Ilmen is also surrounded primarily by weak Suomenusko and Romuva pagans and is shielded by an ocean from the Norse until the Viking Age event triggers, giving plenty of time to solidify power. 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